Educational apps and games

Educational apps and games

The aim here is to encourage the habit of movement and exercise in children and young adults. Given that it has been suggested that the epidemic of childhood obesity will lead to a phenomenon seen for the first time in recent history whereby children will have a shorter life expectancy than their parents. There are distinct advantages of encouraging physical activity in young children and the benefits of digital learning in conjunction with conventional methods will likely improve the reading skills of a preschooler in particular.

Digital literacy encompasses five distinct abilities not (i) The ability to understand visual representation of texts (ii) The ability to generate new information based on the data presented (iii) The ability to understand information from discrete, often unconnected sources (iv) The ability to critically evaluate information and finally (v) The ability to communicate with others effectively.

We will look to develop such tools to encourage activity based learning in conjunction with like-minded startups or independently.

In addition we would like to explore the possibility of educating schoolchildren regarding organic farming and the benefits of being an Ecco-friendly prosumer.

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